Official Competition Rulebook
The rules
of the riot.
3-Day Format · 3 Courts · 10 or 12 Squads · Top 6 Championship Playoff
↓ Download PDF (Option A & B)Competition Overview
Racket Riot is a squad-based padel championship. Each squad registers a balanced 10-player roster, competes in a full round-robin group qualifier, and aims to finish inside the Top 6 General Standings to reach Championship Playoff Day.
| Item | Option A | Option B | Option C (addition) |
|---|---|---|---|
| Total squads | 10 | 12 | 12 |
| Group structure | 2 groups × 5 squads | 2 groups × 6 squads | 3 pools × 4 squads |
| Competition days | 3 | 3 | 3 |
| Courts | 3 | 3 | 3 (1 court per pool) |
| Day 1 | Group A Qualifier | Group A Qualifier | All pools · 3 ties each court |
| Day 2 | Group B Qualifier | Group B Qualifier | All pools · 3 ties each court |
| Day 3 | Top 6 Playoff | Top 6 Playoff | Top 6 Playoff |
| Group format | Race to 4 | Race to 4 | Race to 4 |
| Squad Ties / squad | 4 | 5 | 3 |
Format used this edition: Option A.
Squad Roster & Rating Cap
Each squad registers exactly 10 players: 5 men's players and 5 women's players. Player ratings are used only as a roster-balancing mechanism; there are no Beginner, Bronze, Silver, or Open match categories.
| Player Level | Rating |
|---|---|
| High Silver | 3.5 |
| Silver | 3.0 |
| Low Silver / High Bronze | 2.5 |
| Bronze | 2.0 |
| Low Bronze / Upper Beginner | 1.5 |
| Beginner | 1.0 |
| Rookie | 0.5 |
- A squad must satisfy all three rating limits simultaneously.
- Captains may distribute strength across the roster as long as the official rating cap is respected.
- The official roster and ratings must be approved before competition begins.
Squad Tie, Full Blind Lineup & Dynamic Match Order
Every Squad Tie consists of five Category Matches. A player may be used only once in the same Squad Tie, so all 5 men's players and all 5 women's players are used exactly once.
| Code | Category |
|---|---|
| MD1 | Men's Double 1 |
| WD1 | Women's Double 1 |
| MIX | Mixed Double |
| WD2 | Women's Double 2 |
| MD2 | Men's Double 2 |
Before every Squad Tie, both captains submit all five pairings privately. Submission is FULL BLIND. Once both complete lineups are received, the lineup is locked for that Squad Tie.
- Coin-toss winner chooses the first category without seeing the opponent pairing.
- Only the selected category is revealed.
- After each Category Match, the losing squad chooses the next unplayed category.
- The final remaining category automatically becomes Match #5.
- Category selection changes order only; it never permits a lineup change.
Championship Points & Group Seeding
Championship Points (CP) are season points used only for pre-tournament seeding and the group draw. They do not carry into the current event's Tournament Points or playoff ranking.
| Seed | Squad | CP |
|---|---|---|
| 1 | Haka Padel | 110 |
| 2 | Tiara Menyala | 90 |
| 3 | Slay Padel Go | 75 |
| 4 | Why! Padel | 65 |
| 5 | Sagasta | 55 |
| 6 | Shu Padel | 55 |
| 7 | Cangkir Coffee | 45 |
| 8 | Imperio | 45 |
| 9 | Rich Rally | 35 |
| 10 | Sweet Slice | 35 |
For a 12-squad edition, newly added squads are seeded into the remaining positions using organizer-approved CP / roster-strength placement before the draw.
Group Qualifier Match Format
- Each Category Match is Race to 4 games.
- Golden Point applies at deuce.
- At 3-3 games, NO tiebreak is played. One additional deciding Golden Game is played; its winner takes the Category Match 4-3.
- The Golden Game uses normal game scoring with Golden Point at deuce.
- Official scheduling allocation: 25 minutes per Category Match, including normal turnover / buffer time.
- All five Category Matches are mandatory in the Group Stage, even when the Squad Tie winner has already been decided.
Qualifier Schedule
Option A — 10 SquadsActive format▾
Option A uses 2 groups of 5 squads. Each group has 10 Squad Ties. Only two official Squad Ties can run in parallel; Court 3 is reserved for official warm-up, holding, recovery, or operational overflow.
| Round | Time | Court 1 | Court 2 | Court 3 | Bye |
|---|---|---|---|---|---|
| R1 | 08:30–10:35 | A2 vs A5 | A3 vs A4 | Warm-up / Holding | A1 |
| R2 | 10:50–12:55 | A1 vs A5 | A2 vs A3 | Warm-up / Holding | A4 |
| Break | 12:55–13:30 | Lunch / recovery | |||
| R3 | 13:30–15:35 | A1 vs A4 | A3 vs A5 | Warm-up / Holding | A2 |
| R4 | 15:50–17:55 | A1 vs A3 | A2 vs A4 | Warm-up / Holding | A5 |
| R5 | 18:10–20:15 | A1 vs A2 | A4 vs A5 | Warm-up / Holding | A3 |
| Round | Time | Court 1 | Court 2 | Court 3 | Bye |
|---|---|---|---|---|---|
| R1 | 08:30–10:35 | B2 vs B5 | B3 vs B4 | Warm-up / Holding | B1 |
| R2 | 10:50–12:55 | B1 vs B5 | B2 vs B3 | Warm-up / Holding | B4 |
| Break | 12:55–13:30 | Lunch / recovery | |||
| R3 | 13:30–15:35 | B1 vs B4 | B3 vs B5 | Warm-up / Holding | B2 |
| R4 | 15:50–17:55 | B1 vs B3 | B2 vs B4 | Warm-up / Holding | B5 |
| R5 | 18:10–20:15 | B1 vs B2 | B4 vs B5 | Warm-up / Holding | B3 |
Option B — 12 Squads, 2 Groups▾
Option B uses 2 groups of 6 squads. Each group has 15 Squad Ties. All 3 courts are used at the same time, and all 6 squads play in every round.
| Round | Time | Court 1 | Court 2 | Court 3 |
|---|---|---|---|---|
| R1 | 08:30–10:35 | A1 vs A6 | A2 vs A5 | A3 vs A4 |
| R2 | 10:50–12:55 | A1 vs A5 | A6 vs A4 | A2 vs A3 |
| Break | 12:55–13:30 | Lunch / recovery | ||
| R3 | 13:30–15:35 | A1 vs A4 | A5 vs A3 | A6 vs A2 |
| R4 | 15:50–17:55 | A1 vs A3 | A4 vs A2 | A5 vs A6 |
| R5 | 18:10–20:15 | A1 vs A2 | A3 vs A6 | A4 vs A5 |
| Round | Time | Court 1 | Court 2 | Court 3 |
|---|---|---|---|---|
| R1 | 08:30–10:35 | B1 vs B6 | B2 vs B5 | B3 vs B4 |
| R2 | 10:50–12:55 | B1 vs B5 | B6 vs B4 | B2 vs B3 |
| Break | 12:55–13:30 | Lunch / recovery | ||
| R3 | 13:30–15:35 | B1 vs B4 | B5 vs B3 | B6 vs B2 |
| R4 | 15:50–17:55 | B1 vs B3 | B4 vs B2 | B5 vs B6 |
| R5 | 18:10–20:15 | B1 vs B2 | B3 vs B6 | B4 vs B5 |
Option C — 12 Squads, 3 Pools (addition)▾
Option C is an addition to the rulebook; Options A and B are unchanged. 12 squads are drawn into 3 pools of 4 (one squad from each seeding pot per pool). Each pool plays a full round robin on its own court for both qualifier days: Pool A on Court 1, Pool B on Court 2, Pool C on Court 3. Each squad plays 3 Squad Ties.
| Slot | Time | Court 1 | Court 2 | Court 3 |
|---|---|---|---|---|
| Tie 1 | 10:00–12:05 | A1 vs A2 | B1 vs B2 | C1 vs C2 |
| Tie 2 | 12:20–14:25 | A3 vs A4 | B3 vs B4 | C3 vs C4 |
| Tie 3 | 14:40–16:45 | A1 vs A3 | B1 vs B3 | C1 vs C3 |
| Slot | Time | Court 1 | Court 2 | Court 3 |
|---|---|---|---|---|
| Tie 1 | 10:00–12:05 | A2 vs A4 | B2 vs B4 | C2 vs C4 |
| Tie 2 | 12:20–14:25 | A1 vs A4 | B1 vs B4 | C1 vs C4 |
| Tie 3 | 14:40–16:45 | A2 vs A3 | B2 vs B3 | C2 vs C3 |
- Play starts at 10:00 and finishes around 16:45 each qualifier day.
- The top 2 squads of each pool qualify (6 squads). They are re-ranked #1–#6 using the Section 8 tiebreak order; #1 and #2 receive the semifinal bye.
Tournament Points, Category Standings & General Standings
Tournament Points apply only to the current event. Standings use P, W, L, GF, GA, +/-, Pts, BP, and Total Points.
| Result | Points |
|---|---|
| Category Match Win | 3 Pts |
| Category Match Loss | 0 Pts |
| Category Match Win 4-0 | +1 Bonus Point |
- Men's Double category standings combine MD1 + MD2.
- Women's Double category standings combine WD1 + WD2.
- Mixed Double is tracked separately.
- After Day 2, both groups are combined into one General Standings table.
- Option A ranks #1–#10. Option B ranks #1–#12. The Top 6 qualify for Day 3.
- Best Category award: the top squad of each category (Men's Double, Women's Double, Mixed Double) in each group (or pool) earns the category award — 3 winners per group.
Top 6 Championship Playoff
| Stage | Pairing |
|---|---|
| QF1 | #3 vs #6 |
| QF2 | #4 vs #5 |
| SF1 | #1 vs Winner QF2 |
| SF2 | #2 vs Winner QF1 |
| 3rd Place | Loser SF1 vs Loser SF2 |
| Grand Final | Winner SF1 vs Winner SF2 |
- Seeds #1 and #2 receive a direct bye to the Semifinal.
- A same-group rematch is avoided in the Quarterfinal whenever a valid alternative exists without removing the #1/#2 semifinal protection.
- Group protection ends after the Quarterfinal.
Playoff Match Rules
| Stage | Category Match Format | 5-5 / 6-6 Rule |
|---|---|---|
| Quarterfinal | Race to 6 | At 5-5: Tiebreak to 7 points, win by 2 |
| Semifinal | Race to 6 | At 5-5: Tiebreak to 7 points, win by 2 |
| 3rd Place | Race to 6 | At 5-5: Tiebreak to 7 points, win by 2 |
| Grand Final | Best of 3 Race-to-6 sets | 5-5 continues; at 6-6: set tiebreak. Star Point scoring applies inside games. |
All five Category Matches remain official in the playoff because each Category Match carries a category result and may carry a category reward.
- Once a squad has mathematically secured the Squad Tie by winning three Category Matches, it may voluntarily forfeit one or both remaining Category Matches for recovery.
- The opposing squad receives the unplayed Category Match win and its associated category reward.
- No clean-sweep bonus is awarded for a voluntary forfeit.
- The declaration must be made before the relevant Category Match is called.
- Grand Final: voluntary rest forfeiture is not allowed; all five Category Matches are mandatory.
Day 3 — Championship Playoff Schedule
The Day 3 schedule is the same for every format because each advances exactly six squads. Court 3 is primarily used for warm-up, recovery, and operational holding.
| Stage | Time | Court 1 | Court 2 | Court 3 |
|---|---|---|---|---|
| Quarterfinal | 08:30–11:25 | QF1: #3 vs #6 | QF2: #4 vs #5 | Official warm-up |
| Recovery | 11:25–11:55 | 30-min recovery | 30-min recovery | Warm-up |
| Semifinal | 11:55–14:50 | SF1: #1 vs Winner QF2 | SF2: #2 vs Winner QF1 | Warm-up |
| Recovery | 14:50–15:20 | 30-min recovery | 30-min recovery | Final prep |
| 3rd Place | 15:20–18:15 | Loser SF1 vs Loser SF2 | Centre Court setup | Final warm-up |
| Grand Final | 16:00 onward | 3rd Place continues as required | GRAND FINAL — Centre Court | Holding / production |
Grand Final — Centre Court & Star Point
The Grand Final is played on one Centre Court so spectators, production, sponsors, MC, scoring, and media can focus on each category in sequence. Full Blind Submission, Lineup Lock, Progressive Category Reveal, and Dynamic Match Order remain in effect.
- Each Grand Final Category Match is Best of 3 sets.
- Each set is Race to 6 games.
- At 5-5 games, play continues with regular games; there is no 5-5 tiebreak in the Grand Final.
- At 6-6 games, a standard set tiebreak is played to decide the set.
- The Grand Final uses the Premier Padel / FIP Star Point scoring system inside each game.
- No Super Tiebreak replaces the third set: if sets are 1-1, a full third Race-to-6 set is played.
- All five Grand Final Category Matches are mandatory.
Championship Decider: if the Grand Final Squad Tie is 2-2 after four Category Matches, the fifth remaining category is the Championship Decider. Its format does not change: Best of 3 Race-to-6 sets with Star Point scoring.
Official Blind Lineup Flow
| Step | Action | Rule |
|---|---|---|
| 1 | Full Blind Submission | Both captains privately submit MD1, WD1, MIX, WD2 and MD2. |
| 2 | Lineup Lock | The official confirms both complete lineups. No player may be moved afterward. |
| 3 | Confidential Hold | The complete opponent lineup remains hidden. |
| 4 | Coin Toss | The coin-toss winner earns the right to choose the first category. |
| 5 | Category Selection | The captain names one unplayed category. |
| 6 | Progressive Reveal | Only the two pairings for the selected category are revealed. |
| 7 | Match Played | The selected Category Match is completed. |
| 8 | Loser Picks Next | The losing squad chooses the next remaining category. |
| 9 | Reveal & Repeat | Repeat until four categories are completed. |
| 10 | Final Category | The last remaining category automatically becomes Match #5. |
Terminology
| Term | Meaning |
|---|---|
| Category Match | One MD1, WD1, MIX, WD2, or MD2 match. |
| Squad Tie | The complete five-Category Match contest between two squads. |
| Golden Game | At 3-3 in a Group Stage Category Match, one additional deciding game is played; winner takes the match 4-3. |
| Tournament Points | Current-event points: 3 per Category Match win plus applicable Clean Sweep Bonus Points. |
| Championship Points | Season points used for future seeding. |
| Star Point | Grand Final-only game scoring: after two deuce/advantage cycles, one deciding point determines the game. |
| Full Blind Submission | Both captains submit all five category pairings before the coin toss without seeing the opponent lineup. |
| Dynamic Match Order | Coin-toss winner chooses first category; thereafter the loser of the completed category chooses next. |